law of original lateral continuity

May 16, 2021
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Here’s a great example of the Law of Original Lateral Continuity. Take this example of a line that is parallel to the x-axis. If we were to paint a line of red, green, and blue from left to right, we would see a series of these three lines. The red line would be the beginning of the line, the green line would be the end, then the blue line would be at the middle of the line.

This is a term that relates to the Law of Original Lateral Continuity. If you paint a line that is parallel to the x-axis, it is only possible for it to be at the same place in the visual field for a visual distance of one and a half times your eye’s focal length.

In other words, two parallel lines will always be at the same distance from each other. This has some interesting implications. If we want to paint a line that is parallel to the x-axis, it’s impossible since we can’t paint something that is at the same place on the visual field for a visual distance of one and a half times our eyes focal length.

I think this is one of those things that is a universal law of the universe, and I think it’s important to understand it to make sense of how we use our visual field. My theory is that if you have two parallel lines, that’s because they are intersecting at the same point on the visual field. If you have two parallel lines, that is because we are all having them at the same point in visual space.

Lets say you have two lines, and in each line you draw a dot that is a little bit apart from the other dots. If you draw a line from one dot to the other, then that is because you are both moving parallel to the same line. If the two lines don’t intersect at this point, then they are not parallel and you have nothing to do with them.

If you have two intersecting lines, then they have to intersect at some point. The best way to find the intersection is to use a vector.

Vector is the set of all lines that are parallel to every other line. A vector is the direction you choose to go if you drew a line from one dot to the other. Vector is basically a mathematical concept, and it’s the same in 3D as in 2D. The difference is that vectors are 3D objects, so you need to think about them in 3D.

This concept has become quite popular lately. As a matter of fact, a large fraction of the website traffic on this very website comes from people browsing in vector directions. Now, if we had the same website content, but instead of an intersecting line, we had a diagonal line (which is what I would have called it in this context), I think that we would have more traffic.

I think the reason for this phenomenon is due to the fact that in 2D we’re used to thinking of angles. In 3D we’re used to using vectors, so we have to think of the world in 3D. Now in 3D we’re really used to thinking about vectors, and in some ways this concept is the same in 3D as it is in 2D.

So, I think the reason for this phenomenon is due to the fact that in 2D were used to thinking of angles. In 3D were used to using vectors, and in some ways this concept is the same in 3D as it is in 2D.

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